Talk:CHEX.WAD

Prototype IWAD
Not sure how much of this should go into the page, so I'll just dump it here for someone else to decide on.

Firstly, metadata from the _DEUTEX_ lump reveals that the PWAD name before being merged was SNOT.WAD. There's also a timestamp of 1996-09-09 20:56:50.

Secondly, the HFS+ and ISO-9660 filesystems have different timestamps for the files. I've made a list of them all as a GitHub Gist.

Thirdly, the prototype has the following differences from the normal Chex.wad/CHEX.WAD:


 * Three sound effects are different.
 * DSITEMUP
 * DSPOSACT
 * DSWPNUP
 * The victory music has reverted to the original Doom version.
 * ENDOOM has no text.
 * A lot of sprites for unused Things are intact, instead of being replaced with transparent placeholders.
 * spawn cube
 * blue skull key
 * short green pillar with beating heart
 * cyberdemon
 * floating skull
 * hanging pair of legs
 * Cacodemon
 * partial invisiblity
 * invulnerability
 * pile of skulls and candles
 * twitching impaled human
 * berserk pack
 * light amplification visor
 * red skull key
 * lost soul
 * spider mastermind
 * tall red firestick
 * yellow skull key
 * The patch SW18_7 has been modified
 * Sprites for two monsters were imperceptibly modified
 * Flemoidus bipedicus
 * The Flembrane
 * The demos are unmodified from Ultimate Doom 1.9, and desync to varying degrees.
 * DEMO1
 * DEMO2
 * DEMO3
 * DEMO4
 * All five Chex Quest maps have changed as well, although I'm not sure how exactly.

The changes can be viewed on GitHub Wertercatt (talk) 23:28, 16 May 2023 (CDT)